Cult Cases

Cult Cases

00

00

This project approached game design and playtesting within graphic design. It is an asymmetrical game that blends occultism with a mid-century aesthetic set in New York City.

The game involves 4 players: 3 detectives and a supernatural killer. The goal of the game is for either the detectives to figure out the entity they are chasing and its hideout and weakness, or for the killer to commit a certain amount of murders undetected with the aid of occult powers.

This project approached game design and playtesting within graphic design. It is an asymmetrical game that blends occultism with a mid-century aesthetic set in New York City.

The game involves 4 players: 3 detectives and a supernatural killer. The goal of the game is for either the detectives to figure out the entity they are chasing and its hideout and weakness, or for the killer to commit a certain amount of murders undetected with the aid of occult powers.

year

2026

timeframe

4 Weeks

tools

Figma, Illustrator, Photoshop

category

Board Game

01

02

03

04

05

06

.say hello

i'm open to employment and freelance projects, feel free to reach out to see how can we collaborate :)

.say hello

i'm open to employment and freelance projects, feel free to reach out to see how can we collaborate :)