Cult Cases
Cult Cases
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This project approached game design and playtesting within graphic design. It is an asymmetrical game that blends occultism with a mid-century aesthetic set in New York City.
The game involves 4 players: 3 detectives and a supernatural killer. The goal of the game is for either the detectives to figure out the entity they are chasing and its hideout and weakness, or for the killer to commit a certain amount of murders undetected with the aid of occult powers.
This project approached game design and playtesting within graphic design. It is an asymmetrical game that blends occultism with a mid-century aesthetic set in New York City.
The game involves 4 players: 3 detectives and a supernatural killer. The goal of the game is for either the detectives to figure out the entity they are chasing and its hideout and weakness, or for the killer to commit a certain amount of murders undetected with the aid of occult powers.
year
2026
timeframe
4 Weeks
tools
Figma, Illustrator, Photoshop
category
Board Game
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